Originally held on Tuesday, December 6, 2016 | 6 pm – 9 pm
Program Chair:
Judith B. Bass | Law Offices of Judith B. Bass
David A. Boag | BOAG LAW, PLLC
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Virtual reality is all around us. Headsets such as the Samsung Gear VR, Oculus Rift, and HTC Vive have hit the consumer market, while YouTube has joined emergent platforms such as Littlstar in making immersive 360º VR video content accessible to anyone with a smartphone and piece of cardboard. Established giants like the New York Times have jumped in with both feet and are regularly releasing high-quality VR content. The growth and development of VR has been so rapid that many are still left wondering: what exactly is virtual reality? Whether you have never heard of VR or are an attorney beginning to take on clients in the field, this CLE will seek to provide a comprehensive introduction to the new and fascinating field of virtual reality and its attendant legal issues including intellectual property, right of publicity, products liability, and more.
DVDs & CDs: $119 Member | $219Nonmember
On-Demand: $89 Member| $189 Nonmember
Materials Only (No CLE Credit): $99 Member | $129 Nonmember* New York residents will be charged the New York sales tax for all audio visual purchases.
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Bethany Haynes
Sloss Eckhouse LawCo LLPJames Klaiber
Hughes Hubbard & Reed LLPJonathan M. Purow
Gottlieb Rackman & Reisman PCRichard Samson
Vice President & Assistant General Counsel
The New York Times CompanyScott Sellwood
Co-Founder and Head of Partnership
Source3Maia T. Spilman
The Law Office of Maia T. Spilman, LLCMark A. Sternberg
Mark A. Sternberg, Attorney at Law PLLCFara Tabatabai
Hughes Hubbard & Reed LLP -
6:00 pm – 6:05 pm Introduction 6:05 pm – 6:15 pm Overview of How Virtual Reality Touches on a Wide Range of Legal Issues Mark Sternberg
6:15 pm – 7:15 pm Business and Legal Issues Related to Content Acquisition, Development, Production and Distribution Moderator: David A. Boag
Panelists: Bethany Haynes, Richard Samson & Scott Sellwood
7:15 pm – 7:35 pm Products Liability Considerations for Companies Expanding into Virtual Reality Fara Tabatabai
7:35 pm – 7:45 pm Break 7:45 pm – 8:05 pm Securing Patent Protection for Virtual Reality Technology Jim Klaiber
8:05 pm – 8:25 pm Trademark and Copyright Considerations for Users of Virtual Reality Technology - Protecting the Content that You Create for Virtual Reality or a Virtual World
- Limiting Trademark or Copyright Liability
- Troubling Hypotheticals
Jonathan M. Purow
8:25 pm – 8:45 pm Privacy Issues Presented by VR Technology, including How a Person’s Position, Movement and Physiological Data fit into Existing Privacy and Data Maia T. Spilman
8:45 pm – 9:00 pm Q&A -
This program provides 3.0 credits in professional practice for the New York & New Jersey MCLE requirements. California & Pennsylvania credit differs as it is based on a 60-minute credit hour. The live program provided transitional credit to newly admitted attorneys; the recording does not provide transitional credit.
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Sponsoring Association Committees:
Entertainment Law Committee of the New York City Bar Association | Jaime Wolf, Chair
Information Technology and Cyber Law Committee of the New York City Bar Association | Joseph V. DeMarco & Maia T. Spilman, Co-Chairs
Patents Committee of the New York City Bar Association | Philip L. Hirschhorn, Chair
Science and Law Committee of the New York City Bar Association | Henry Behnen, Chair
Sponsorship Opportunities are Available! Please Contact:
Maricela Alfonso| Membership and CLE Relations Associate| (212) 382-6608 | MAlfonso@nycbar.org
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